
As Character Creator provides most of the normal maps through SkinGen, there’s less need to sculpt in high resolution as you would in a typical creation process. I mostly use the Grab, Inflate, and Smooth brushes with symmetry enabled to relax the stretched vertices and move everything into place.

You may find a more manageable way to move the mesh around. I found the easiest way to set up my proportions was to go into Edit mode, select the vertices, with symmetry enabled on the X-axis, and move large portions of the mesh to approximately where I need them to be. I would call this step a problem-solving exercise. It also generates the necessary OBJ key file when you export the file. This imports the mesh as a single object with the appropriate groups for import back into Character Creator. In Blender 3.0, with the Blender Auto Setup add-on installed, go to the CC3 tab and choose the ‘ Import for Morph‘ option. Import Character in Blender 3.0 via Auto Setup

I start by exporting the CC3+ base mesh as a Nude Character in Bind-Pose, which can be accessed by the OBJ export options. Export Base Character from Character Creator
